So often we are drawn to the darker side of life, a quick purview of most films coming out in the last 5 years tends to support this. Yet why is this?
Why are we so drawn to the dark, to the evil, to the bad?
Is it a desire to engage safely with taboos? Does this appeal to our baser natures that desire an interaction with danger and amoral ideas? Or simply do we want to watch safely from our seats the downfall of others?
There are obvious genre appeal in watching horror or thriller films, an aspect of the viewing is the narrative structure and the expectation of the horror themes. But what about drama or action or even romance films that are also engaging with these darker tones? Why is there a trend towards the macabre, the sinister and the frightening? Consider 'Coco' a Pixar animation in the land of the dead, or 'Three Billboards' about the lack of progression in the investigation of the murder of a young girl, or even 'I, Tonya' with its brutal depiction of domestic violence, even the romance 'The Shape of Water' features a rather horrific villain.
Films that portray a darker side allow the audience to experience something dark and scary without actually having to physically live it or be harmed. Also, life itself can be very dark, imperfect, violent, and so on. Thus, sometimes the dark side of things can address certain issues present in modern society and be relatable to some viewers. Another way to look at this is that having darker tones in a film can instigate conflict and thus make stories more interesting. – jay6 years ago
The Movie, Priest (2011) or the way Gotham in any Batman movie is presented are dark cities. So the impression created adds to what viewers feel. – Joseph Cernik6 years ago
I think that it is largely a desire to engage with these rather frightening ideas while still remaining perfectly safe. These bad things are out there, and by engaging with them through fiction, we can learn about them and how they come about, as well as considering how we might deal with them if they impacted us, but don't have to worry about any real world consequences. In a similar vein, we get attached to villains we see in stories who reflect our darker impulses, but again, because they're not real, we can engage with and explore these darker thoughts we have without anyone getting hurt. – Debs6 years ago
Emerald City is a TV series that ran for one season before being cancelled. Its premise was a darker, grittier vision of the Wizard of Oz mythos – something like Gregory Maguire's Wicked, but turned up even further. The original Wizard of Oz books and movies had much less heavy themes and a much less grim worldview, so why were these changes made? Are they merely trying to piggyback on the popularity of Game of Thrones, or is this more related to the shift in cultural expectations over the past twenty years? Or perhaps there is a deeper reason? The essay could speculate on what such changes add to the Oz mythos or tell us about it, and could also branch off into similar evolutions seen in other series, perhaps even in other genres like video games.
I wonder if they were inspired by using the thematic tones of 'Return to Oz' which was so much darker and surreal? – SaraiMW6 years ago
Explain and analyse why it is necessary to have modern young adult novels. In other words, authors should now include modern technology (e.g., social media) into their character's lives and how it may affect their decision-making.
I'm not sure where the dividing line is between "modern young adult novels" and whatever comes next? Is "Lord of the Flies" or "1984" too adult so not suitable for, say, high school? Decision-making relates to what? Do you mean personal choices? – Joseph Cernik6 years ago
I am not speaking about high school or any other school category specifically. I am referring to how modern technology plays a huge role in young adults' lives now, and should be included more in novels (e.g., social media platforms, video chatting, etc.) One new young adult novel that helps integrate that is "All We Ever Wanted" by Emily Giffin – Yvonne T.6 years ago
I suppose for this topic, the writer could address how technology shapes young adult narratives and how it might complicate or show these types of narratives in a different light. The coming to age theme is pretty common in young adult novels so it might be interesting to discuss how technology and social media influences this. – jay6 years ago
You could look at books such as Hank Green's "An Absoulutely Remarkable Thing" – CatBeeny6 years ago
Analyse how videos games released around the 1900s-2010s were better suited for youth than today's modern ones.
Are they? There might be something here the problem is the way it is written. I think you mean the 1990s not 1900s. Also, 2010 does not seem all that long ago. – Joseph Cernik6 years ago
I'm not sure if old school video games are better than modern video games. Can you clarify what you mean by "better suited" and did you have any specific examples of video games in mind for this topic? Maybe you can also explore how old school video games influenced modern video games or how the video game industry has grown throughout the years. – jay6 years ago
Need to make sure you have clear criteria for both old school and new. This is a topic that may be heavily different for people who grew up in the 80s and 90s vs. growing up as a younger person in current generation, so be wary of nostalgia/rose tinted googles clouding perceptions. Try to be as objective, use as objective categories as you can like gameplay, mechanics, controls, player agency/responsibility to eliminate as much bias as possible. – Sean Gadus6 years ago
What I mean is that there are video games in today's world that are definitely more violent than before. Video games along the lines of Mario Bros., Pacman, etc. are not as violent-related as the ones we know now (e.g., Call of Duty, Grand Theft Auto). Arcade games could also be added if the writer who writes this topic finds it suitable. – Yvonne T.6 years ago
I left some revisions about the context of the game and the time. Although it has been marked as revised, the topic still remains the same. When you find a moment, please edit your topic so that the dates are correct and it has more substance. – Pamela Maria6 years ago
There is still a lot to be refined on this topic in order to be discussed. The topic makes no mention of violence, however, your comment below does. I think there are two potential articles here - one regarding the increase in the depiction of violence in games throughout the years; consideration of rendering capability, maturity of the art from itself, external influences from literature and film, and expectations of the audience. The other side to this again takes into consideration technological developments but more of a focus on the design of game mechanics. We now have more processing power and capability to integrate more and more complex systems, however, often the simplicity of earlier game mechanics meant a greater degree of accessibility for the audience, thus seeming more succussful – CAntonyBaker5 years ago
Steve McQueen's Widows is an excellent film but the film that was advertised in trailers is not the film that audiences received. How did this deception, and the deceptive marketing strategies of other now-beloved films (think Shyamalan's The Village), affect Widow's box office gains (or lack thereof) and critical reception?
I'm not sure if I understand this. I saw the movie (it was OK). The ads I saw addressed some wives (widows and a girlfriend) steal lots of money. The movie was a bit disjointed. – Joseph Cernik6 years ago
I would also include other examples of films where the marketing was off and how they affected the films' success. – BMartin436 years ago
"The Romanoffs," an anthology series found on PrimeVideo follows the lives of self-proclaimed descendants of the Russian Romanov dynasty. Episode One, "The Violet Hour," depicts an elderly woman, Anastasia, living in Paris in need of a new caregiver, Hajar. A topic of interest is the treatment of Hajar, a nursing student and Muslim. Various interactions between Anastasia, Anastasia's family, and Hajar reopen the topic of Western Imperialism/Post Colonialism and the Middle East. One particular scene involves Hajar confessing to Anastasia's nephew that their one-nightstand (where Greg pursues a hesitant Hajar) produced a pregnancy, where Hajar's family demands a restitution of sorts at the symbolic invasion of their daughter. (I immediately thought of the symbolic rape of the Nile with the occupation and construction of the Suez Canal by Britain.) Greg responds with "I should be mad, but I'm not…" This also introduces the age-old notion of women bearing the responsibility of unplanned pregnancies.
Last week it was announced that the development of Metroid Prime 4 for Nintendo Switch would be completely scrapped due to quality concerns and restarted with Metroid Prime Trilogy developer Retro Studios. The game joins a long line of games have that went through multiple versions and studio changes. This includes monumental failures like Duke Nukem Forever (moving game studios and engines multiple times), or the acclaimed Fall Out 3 (move to Bethesday Studios and completely overhauled). This article could examine the successes and failures of these drastic moves and the merits of changing studios/starting over from scratch.
Another interesting thing to consider in this is player access to these lost files and whether they decide if they were worthy of being further developed. For example with Bethesda, the Elder Scrolls is notorious for cutting fully developed questlines, options, etc. Players later overhaul these as mods and in some instances, people harass the developer for cutting this content. – Pamela Maria6 years ago
EA is one of the biggest, if the biggest video game company in the world. The company has an exclusive 10 year deal with Disney to make AAA Star Wars video games. Their run has been marred with controversy and critical disappointment. The 1st Battlefront game was launched with a limited amount of content, which drew negative attention from many critics and fans. Battlefront 2 was mired with an enormous loot box/micro transaction controversy, which contributed to disappointing sales (compared to EA's expectations). EA also cancelled and closed Visceral Studios and its Single Player Action and Adventure Star Wars Game, an idea many fans were excited about. There is now a rumor that another Star Wars project has been cancelled. Why can't EA make Star Wars, one of the most profitable brands in the world, reach the massive heights that many expected in terms of sales, game output, and critical reception?
The Internet is rife with communities encompassing various topics and mediums, ranging from niche comic-book properties to history buffs. Animation has spawned different communities within the realms of anime, western animation, online independent animation, etc. The most known, or vocal at least, seem to be on Newgrounds and YouTube, in which the latter consists of YouTubers reviewing cartoons. What are the aspects of these communities who dedicate themselves to discussing cartoons? What types of people are involved, and how do they view and treat the subject matter they name themselves after?
With the release of Spiderman, I keep hearing comments on how brilliant the narrative is. Do you think the back story of a narrative video game has to be compelling to play it? How much does it affect your enjoyment?
I think this is an interesting topic and one that has arisen a number of times here, but has never been fully discussed. The concept of narrative in gaming is very different due to its modular narrative, and we see that games with great reviews, awards and fan bases often have strong narratives. Yet we also have a myriad of popular, "blockbuster" games that don't even bother. So I agree how much narrative is needed? – SaraiMW6 years ago
Love the topic. I suggest looking at God of War 2018 as well. It's just begging to be compared to spider man PS4. Both are PS4 Exclusives, with iconic heroes, and deep/detailed backstories. Some would say both subvert our expectations of their established canon, ala a Kratos trying to raise a son/be a good father, and Spider Man not at the beginning of his career, Norman Osbourne Mayor, Mary Jane as a journalist. God of War has one of the most compelling stories from a game this year. – Sean Gadus6 years ago
The Last Of Us has also been praised, both for cinematic storytelling and the crafting of a brilliant narrative and strong character development. – ValleyChristion6 years ago
Fore me it depends on the genre. Any RPG, whether it be turn-based, open world, or tactical, needs to have a great narrative and story. There are elements of RPGs that I love, such as level grinding, character customization, and level progression, but story is what makes want to finish the game. Platformers, shooters, and other types of games can have a lackluster story and still be playable. Spiderman is that type of game for me. Most will play because they are fans of the Marvel Universe and would play the only thing available to do was swing with spidy webs and kick bad guy butt. – Richard Krauss6 years ago
I think it all depends on the individual. Many gamers prefer well-done mechanics and couldn't care less about the narrative, while many other games, usually more casual, tend to prefer a good story. I'm more of a casual gamer myself, but I do know that there's definitely a divide between storytelling and gameplay preferences in the gaming community. With the success of games such as The Last of Us, the Uncharted games, Detroit: Become Human, The Witcher series, God of War 2018, etc. it's become more prevalent to wider audiences that games are a medium capable of storytelling. (I'm aware that there are many games before these that have had good stories, I'm just referring to more recent games that presented this to the mainstream). Proponents argue that the games show that video games can be art (which I think they are by default, regardless of a strong narrative or not) However, there's also been some pushback and complaints that video game studios are focusing too much on being "interactive movies" with their emphasis on photorealistic graphics and story-driven projects. I see valid points on both sides, and personally, I just enjoy a game that's fun to play. I think it comes down to the team creating the game and how they want to approach their production. Some games set out to tell a good story, others care more about gameplay, and many others have achieved both, though all that's subjective of course. Personally, it depends on what I know about the game in terms of its genre and what I expect from it. I enjoy The Witcher 3 and Uncharted 4, which have great graphics and engaging characters, and also like a game such as Shovel Knight, a pixelated game which itself has a simple story but also has beautiful art direction and good mechanics. And of course, Nintendo games such as Mario Kart and Super Mario Party never fail to bore me. – ImperatorSage6 years ago
I'd highly recommend that the person who tackles this topic look into Narratology within the field of Game Studies or Digital Media Studies. There's lots of good stuff out there to support arguments made! – Pamela Maria6 years ago
Analyze the ways in which sexual expression has evolved with the Playboy publications. How has the content of the magazines shaped the critique of sexuality, for example, raising youth to believe nudity as something to be ashamed of. Give your take on how Playboy has helped influence the revolution in sex and sexuality. Use established authors, artists and models of the magazine to highlight Playboy as a tool towards progression to debunk the scrutiny of nudity.
This is an interesting topic. Considering the number of years Playboy has been around, a good essay can be written on this publication. – Joseph Cernik6 years ago
Revision: With the new A&E series The Secrets of Playboy. There appears to be two sides of the experience. There's the brand that changed the game, and the man and his affiliates who damaged the reputations of women in-house. An analysis of the television series as a whole is necessary. The original concept of this submission is now tone-deaf. – CardinalRayPrints3 years ago
There are already a bunch of studies and analyses on that matter. Besides, the scope of your proposal looks too ambitious for this platform. – T. Palomino2 years ago
Is the verve or is it the persona? How much of an influence does the performer's name have on the crowd? Would Johnny Cash, Eddie Money, Tom Cruise, River Phoenix, Chris Rock, Paris Hilton be any less fascinating in physical presence alone? Explore the notoriety or the appeal of the name behind the spectacle. Does being a Barrymore, Sheen, Fonda, Howard, or Coppola make something out of nothing? Does Hollywood provide the grit or does the audience induce the alchemy?
Some names are catchy, others are not. Does that make a difference in success. A good idea for an article. – Joseph Cernik6 years ago
Take a deep dive into the hive mind of galleries influence, art exchange, reproductions, and the notion that art… has value outside of the original artists intent.
to anyone who chooses to investigate this topic, the work of Theodore Adorno would be extremely helpful! – ees6 years ago
Artists- artists those are capable to freeze time and space through their engagement and creative involment with their expression and composition; perhaps strives less for hefty commercial revenue generation than satisfaction of their expression (s) real communication and appreciation. – SB Bhardwaj6 years ago
With the release of Aquaman, viewers are torn on its impact on DC's popularity and current direction. Examining some of the reactions, as well as what DC needs to do to close the ever-growing gap with Marvel (In terms of popularity and revenue) may be interesting.
The new original content that is available on DC's streaming service are Titans and S3 of Young Justice. Both are matured interpretations of DC's "younger" teams and both have Dick Grayson as the primary character. What is the appeal of making shows about younger heroes. How do they differ from prior interpretations (Teen Titans, Teen Titans Go!, S1&2 Young Justice, etc.)
I think this topic definitely has to delve into the history of superhero comics, particularly with teenaged sidekicks. As far as I understand, for so long, superhero sidekicks were often young teens who weren't developed much beyond aiding the main heroes. Heroes such as the Teen Titans and Young Justice allowed comic-book readers, who were mostly young children and teens, to see themselves represented and allow them to relate more to them. The sidekicks weren't just sidekicks anymore, they were their own heroes, but like youth, were still learning about the world and themselves. Many still faced regular teenage challenges while navigating dangerous lives. From a more cynical and business perspective? Money. Having younger heroes allows networks to target younger demographics, and thus catch more views and sell more toys for kids. This is especially present with action cartoons, many of which have of course been in the superhero genre. TTG, as hated as it is by many, is CN's most profitable ongoing IP due to this, though its views do seem to be waning as of late. (Though this may be a part of the general decline in cable TV ratings) – ImperatorSage6 years ago
Much has been debated over what fuels producers, screenwriters, directors, and actors in their quest to deliver the finest storytelling. Yet, one need only to look back a few decades to notice how audience appetite was satisfied with outer space dilemmas or even common, mundane concerns. Clint Eastwood, Michael Douglas, Arnold Schwarzenegger are names that come to mind when retreating back to determine what drove legions of viewers to the silver screen or the television screen. Eastwood and Douglas both acted as the cop on the beat (Dirty Harry and Streets of San Francisco) and eventually starred in roles on the complete opposite side of the law (Escape from Alcatraz and Wall Street), respectively. Schwarzenegger initially capitalized on villainy (Terminator, Conan the Barbarian) and then showed a softer side in Kindergarten Cop as well as other comedic jaunts. Explore the impulse for this effective formula of screenplay, whether at home, abroad, or any distant time or place. On what basis does the actor make the decision to reverse his posture throughout his career or, as is most often the case, venture onto the director chair or embark on political agendas (Ronald Reagan, Shirley Temple)?
There is something here that could be good. Focusing on what brings about change regarding, say, a few actors- how they try to adapt or try to remain consistent to their images. – Joseph Cernik6 years ago
What are we saying when we claim the book we are reading is a "guilty pleasure"? Why do we assume we should feel ashamed for our choice of literature? Are we presuming that all literature can be qualitatively measured? Why should we, even with a tongue-in-cheek intent, associate reading with guilt of any kind? It can be argued that when applied to food there can be at least metrics for what define "good" and "bad" (even if it amounts to the same thing: unnecessary and self-inflicted shame). Who are we assuming judges us for books that we think we should not be reading?
Actually a really interesting topic that spans literature and psychology. It would be interesting to also look at the division of categories - women vs men, different age groups, cultural divisions (for instance reading 'The Satanic Verses' in India is a very different 'guilty pleasure' to reading a Mills & Boons in America), even looking at the period changes as different popular culture texts have been adopted into mainstream society. – SaraiMW7 years ago
From my experience, a lot of 'guilty pleasures' are books that are marketed towards women, and because of this they're seen as inherently inferior to works that are aimed at a mixed audience. While, generally, these books are no less worthwhile than their counterparts, because of the stigma surrounding them people attempt to justify their enjoyment of them as a 'guilty pleasure' to avoid having to get into a lengthy discussion of why they should be allowed to enjoy them without ridicule. – jessicalea7 years ago
Very interesting idea! You could use works on the production fo taste such as Bourdieu's "Distinction" and consider the role of age, gender, race, sexuality, and other axes in defining what's a "legitimate" pleasure and what's a "guilty" pleasure. Maybe also consider the role of shame in the idea of guilty pleasure – rmostafa7 years ago
"Guilty Pleasure" as reading something that doesn't fit what we might usually read. Reading a romantic novel if it is rare for someone to do. It might it open up a new world to explore regarding how we develop different perspectives. In this regarding, guilty pleasure serves a purpose, not just something we read because we needed to read something. – Joseph Cernik6 years ago
I guess it's similar to when you like something but all your friends don't like it, so you either watch or read it secretly, like you're almost ashamed of liking it and don't want your friends to know you have a differing opinion. Or when you're expected to not like something, like an adult liking Barbie movies for example, or a man liking otome games. Not saying they can't, anyone can like anything. – TaylorKirb6 years ago
I personally am not exactly a believer in the idea of a "guilty pleasure." If something gives one a sense of pleasure, no ill feelings coming from it, then why feel guilty? I do suppose it comes mostly from how most popular circles perceived a piece of media that garners that term. If others in a majority are bound to call something bad or not the usual level of quality, it can make one feel somewhat lesser for being in the camp that sees merit. But they're the ones who should be the most vocal about it as well. – berryplusbears6 years ago
I personally never understood the notion of "guilty pleasures." If you enjoy a piece of media, then you shouldn't feel guilty about it. If I don't like a piece of work then I won't enjoy it, that's it. Like berryplusbears mentioned, I think it's from various media communities and how they may perceive other works that may not fit their specific criteria for what makes something good but still enjoy it. If you ask me, that's just expanding your tastes, but I guess it also helps some people justify liking certain things for themselves. – ImperatorSage6 years ago
Characters facing conflicts make for an interesting story, and we know characters may experience different types of conflicts with other characters or even the world they exist in. How, then, do ideologies fit into this? Many people have a set of beliefs to follow, but what happens when one of their beliefs contradict another belief they have? Just an example of many, but consider Simba from The Lion King and how he has to choose between leaving home to achieve freedom or return home to fulfill his role as heir to the throne (obviously there are more examples of other characters facing competing ideologies, this is just the first that came to mind). How do ideologies add interest to the story and how do competing ideologies perhaps enhance the story altogether?
Interesting topic idea. I think ideologies often make for interesting character conflicts, because they're intangible yet can be constraining. – WesternPaladin6 years ago
What is more important when writing: The Creative Process? or The perfection of structure, language usage, and grammar?
I think it would be interesting to approach this topic by examining the creative process in its entirety, i.e. the importance of creativity versus perfection when coming up with the idea in the first place, creativity versus perfection when writing a first draft and creativity versus perfection when editing. – PhoebeLupton7 years ago
I tend to agree with Phoebe's comments. In my case when I write the first draft it's very much in the 'stream of consciousness' vein, just letting it all flow out and getting the ideas down on paper (or screen) before they vanish. If we edit as we go then we tend to over-edit and be too self-critical. My advice is write with your 'right brain', then edit with your 'left brain'. Oh, and a good cup of coffee helps too :) – Amyus7 years ago
I agree with the comments above; the creative process and the perfection of structure complement each other and each act is more useful than the other at different stages of the writing process. However, I think that there's another interesting question implied by this topic: which draft features the writer's most sincere and authentic voice: the intuitive, free-flowing, and spontaneous first draft, or the meticulously crafted final draft? – Vertov.Isou7 years ago
Nice topic, but perhaps a bit too broad? I'd narrow in on a subtopic that deals with both creation and perfecting, such as how and when to make your inner editor be quiet. – Stephanie M.7 years ago
Forget perfection, you'll never write. I've seen colleagues over the years waiting to do their magnus opus and they still haven't written. Writing leads to better writing and better writing to even better writing. – Joseph Cernik7 years ago
This is a good question, I agree with Joseph Cernik that if you're aiming for perfection than you'll never write. You'd scare yourself off before you even pick the pen up. With saying that it is still important to always edit and re-edit your work. And Remember keep on writing! – Kylie277 years ago
intriguing, but i think im going to have to say create. polish is polish. – Glimmerkill6 years ago
I was reading Stephen King's 'On Writing' the other day, and cannot but feel that if the thing doesn't exist, it cannot be perfect. Much like Vertov.Isou's comment, the drafting process often contains the authors real and true intensions, their most sincere and authentic voice.
In this way, the creative process is so much more important than the perfection of the writing. – Hodge6 years ago