Depression Quest in 2013 is a Twine engine game made by Zoe Quinn. The game / interactive fiction dealt with the difficulties of living with depression. Although, it was praised by the more mainstream gaming media for its depiction of struggling with mental health, the game also sparked polarizing reactions, and became a focal point for the online culture was. It was particularly of note as a justification for the harassment campaign Gamergate in 2014.
With that in mind the author can explore the value of the game as a game and delve into how did this game challenge traditional gaming norms at the time? What does its critical and consumer reception reveal about the the world of indie game development and the modern social media landscape?
My corrections didn't save. Depression Quest in 2013 is a Twine engine game made by Zoe Quinn. The game / interactive fiction dealt with the difficulties of living with depression. It simulated this by presenting the player with prompts and then restricting their possible answers. Although the more mainstream gaming media praised it for its depiction of struggling with mental health, the game also sparked polarizing reactions and became a focal point for the online culture wars. It was particularly of note as a justification for the harassment campaign Gamergate in 2014. With that in mind, the author can explore the value of the game "as a game" and delve into how did this game challenge traditional gaming norms at the time? What does its critical and consumer reception reveal about the world of indie game development and the modern social media landscape? – Sunni Rashad4 weeks ago