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Latest Topics

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Why some games create such an unforgettable impression

Witcher 3 – why was it more than just a game? It was the prerequisite for the Netflix show. Pokemon games – why did they spawn a whole franchise of merchandise, TV shows, and more? In this article, I will dissect what makes a game have that sacred "emotional connect" for most of the people who play them.

  • Gungrave is another game which ended up creating a fine anime adaptation. You may want to check it out. – RedFlame2000 4 years ago
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  • Some games definitely leave a long-lasting impression on me. A key franchise for me is the Xenoblade Chronicles games, especially the first and second games. It took me a month for the second game after playing it every day, and almost a year for the first game. Because it took me quite a while, I truly felt like I was traveling and adventuring with these characters that I grew to love. The story also really brought that out, as I always reached a new plot point with each sitting, or met a charming new character. Those games still sit at the top of the lists of my favorite games, and it would be hard for me to forget any aspect of them. – Max 4 years ago
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  • I have written the article with your feedback in mind, do check! – Abhimanyu Shekhar 3 years ago
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7

The Morals of Video Game Violence

Video games that require or encourage violence are prolific. There have been countless studies on whether the violence of such games has psychological impacts.
But, what are the moral implications?

Using a selection of games that involve violence, consider whether it is morally wrong to 'physically' harm a virtual character. Explain why.

You could argue either side of this argument, or argue that the moral implications differ depending on the situation. For example, perhaps some forms of violence are more acceptable than others (e.g. fighting vs. murder). Or, maybe there's a difference between harm the game tells you to inflict to complete an objective, and the harm you choose to inflict but has no bearing on your completion of the game.

Ensure sound justifications are provided for whichever stance you take. Relevant philosophical discussion would complement this topic well.

  • Dealing with morality in anything encapsulates a very broad landscape, so I think the focus should be on video games where violence is so easily accessible or even promoted. Some franchises that come off the top of my mind would be Grand Theft Auto, Assassin's Creed, Elder Scrolls/Fallout, or even Infamous because these games have built-in consequences for committing morally "wrong" actions. There could also be an inclusion of games with multiple endings that rely on a player's "good" or "bad" choices such as any of the Telltale Games, but even then that might require an entirely different essay. Personally, I believe this topic could be made into 2 essays: one about games with easy ability to commit violently "wrong" acts and how they punish players who commit them, and games that embed the moral and ethical dilemmas of violent situations through its storyline. – Daniel Ibarra 4 years ago
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7

Famous Actors Appearing in Video Games: Yes or No?

It seems as though in more recent years, video game developers are adding familiar faces to their stories. We saw Ellen Page in Beyond: Two Souls, the star-studded cast in Death Stranding, and Keanu Reeves in the highly anticipated Cyberpunk 2077. Does seeing a specific actor in a game entice you to purchase it, or do you lose the immersion factor?

  • You could include cyberpunk as on one of the video games including actors as well since it features Keanu Reeves. I also agree with the previous post. You can angle it by arguing why actors should be featured in games. Or, you can argue the opposite. – Passerby 4 years ago
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  • It's Elliot Page now. – T. Palomino 2 years ago
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2

How Will Microsoft's Purchase of Bethesda/ZeniMax Affect The Upcoming Launch of the New Xbox Consoles

On September 21st 2020, Microsoft purchase Bethesda Softworks and its parent company ZeniMax Media in a massive $7.5 billion dollar deal that has the potential to reshape the video game landscape. Due to the massive deal, Microsoft now owns acclaimed game studios like Arkane Studios (Dishonored), ID Software (Doom), Machine Games (Wolfenstein) and Bethesda Studios (Elder Scrolls and Fallout), all of which create multiplatform games that regularly release to critical and commercial acclaim. Microsoft and Xbox have been criticized for its lack of first party games (in comparison to its competitors Nintendo and Sony) but the purchase of Bethesda and its parent company could rewrite this narrative and push more consumers toward the Xbox platform. Will the massive purchase help Microsoft sell its new Xbox consoles this fall?

  • One factor that would need to be accounted for would be that most or all of the games are non-exclusive to the Xbox, which would affect how many new Xbox users come forth. – J.D. Jankowski 4 years ago
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  • It seems like Elder Scrolls and other massive games will be on PS5, but they will also be included Day 1 on Gamepass, which is Xbox's Netlfix-like feature. So Xbox owners who have the subscription will get them for the cost of subscription rather than the likely $70 price tag. – Sean Gadus 4 years ago
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13

How Has Coronavirus disease (COVID-19) Impacted The Video Game Industry?

Coronavirus disease (COVID-19) has become a huge public health topic that has affected many facets of human life this year. One of the entertainment industries most affected by the virus has been the video game industry, which is a global, interconnected industry. A variety of conferences (like E3 and GDC) have been cancelled or postponed, cancellations of major E-Sports events and even game delays (Virtuos Studios recently delayed the Switch Port of Outer Worlds) due to complications related to the virus. Other thoughts would be to explore how Coronavirus disease will impact the production release of Next Gen consoles that are currently on the horizon.

  • Great topic. If I were writing an essay on it, I don't think I'd be able to resist somehow bringing at least references to at least one video game about epidemics or infestations. – JamesBKelley 5 years ago
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  • Oh, so timely. Love it. I think it would also be interesting to see if there have been any other big events in recent history that have impacted the video game industry -- natural disasters, other crises, etc. I can't think of any off the top of my head, but it would be interesting to see if there's any point of comparison. Definitely want to read this! – Eden 5 years ago
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  • This would be a good topic to write about. – OkaNaimo0819 5 years ago
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  • In addition to the cancellations, I'm interested in hearing how playing games has changed in the face of COVID-19. Who's playing more, or less? Who's discovering new games? What do gaming audiences want now? Why? – Stephanie M. 4 years ago
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2

PS5 and Xbox Series X the last generation of physical console

With the upcoming release of Playstation and Xbox's newest consoles many are curious will these be their last physical consoles. The world is shifting towards streaming technology over physical devices. Microsoft already offers accessibility options with the Play Anywhere service, which allows you to play your digital Xbox One games on Windows 10 and vice versa. Ubisoft co-founder Yves Guillemot, believes we will soon start streaming video games like we do TV, music and film. I'm interested in how the gaming industry's advance towards streaming will affect gaming culture. Will our favourite gaming companies go the way of blockbuster when the video streaming giant Netflix emerged.

  • It will be interesting to see how much the PS5 Digital Edition Costs Vs. PS5 Version With A Disc Drive, which feels like a step towards a streaming future. If console makers make people pay for a disc drive there are many who will opt for the cheaper digital version, which could get consumers more comfortable with the idea of streaming consoles. Additionally, not everyone has reliable internet so I wonder how people in that situation will view physical media. – Sean Gadus 4 years ago
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  • This would make for an incredible article, one that would draw in gamers, and ultimately start a much needed discussion about the future of gaming. You are definitely onto something about Microsoft/Windows, as almost every gamer I know has moved to primarily buying or building their own gaming PCs! Most of my friends who have consoles only have them to play older games with the original system. Just as a small little edit, don't forget to swap out the period in the last sentence with a question mark.! Additionally, if possible, I think the article would be more universally applicable to gamers if it was more focused on "the end of physical consoles" with brief sections about PlayStation and Xbox. From there, the writer could then focus on what that might mean for gamers, in both positive and negative lights. (: – Abie Dee 4 years ago
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  • Has the potential for an article sporting plenty of foresight. For instance, it'd be interesting, for instance, to take a gander at the different approaches Microsoft and Sony took with regards to how they make their games accessible to audiences, with Sony still banking on exclusives that require consumers to go the traditional route of buying the specific console for the job, while Microsoft's more interested in making their titles accessible across sundry platforms (which could explain the general lack of hard Xbox Series X exclusives at the moment). – Michel Sabbagh 4 years ago
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5

Grappling Hooks are the Best Feature of any Video Game

Video games have been around for nearly fifty years now. Over the past few decades, trends have come and trends have gone within video game culture. When games started utilizing open worlds, many other games followed suit. When games decided that climbing mechanics were the next big hit, many games began to replicate this feature in their own way. But there is one game mechanic that no matter how much time passes or what stage in the video game zeitgeist we are in that remains, bar none, the best feature a video game can have. That’s right, we’re talking about grappling hooks.

There is just something so wholesome, so endlessly fun, and so rewarding about being able to traverse a wild terrain by slinging a grappling hook and getting the job done; perhaps there’s only one way to cross a wide ravine surrounded by waterfalls, maybe you need to gain the high ground on an enemy and lunge your katana into their torso from above, maybe you’re being chased by a horde of undead and a quick grappling hook to the rooftops if your best escape, or maybe you just want to see what happens when you grappling hook an enemy soldier and tether them onto a moving helicopter.

Explore the top games of the last fifteen to twenty years that featured grappling hooks and discuss the value of such a useful mechanic while also discussing other games, their mechanics, and how and why those mechanics are inferior (I.e. yellow markers to indicate climbable structures, active building mechanics, stealth mechanics, dual-wielding, etc.).

  • OkaNaimo0819, I see your point, but I can assure you that there is definitively enough material and that an article can be written highlighting the grappling hook above all other mechanics. I've gone ahead and added an edit to include your suggestion but perhaps reserve judgment for the final pending article before shooting it down because what you're suggesting is a different article all together. Which you can feel free to write because I'm not going to. – FarPlanet 4 years ago
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  • Uncharted 4 and The Tomb Raider remake both use grappling item. Also, would you count the hookshot from The Legend of Zelda series as a grappling item (Wind Waker also had a great grappling hook). – Sean Gadus 4 years ago
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  • A whole article about grappling hooks? That's why I love this magazine. :) – Stephanie M. 4 years ago
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9

Escapism and The Sims

Arguably, any type of entertainment offers some form of escapism (which is why we are often drawn to it). However, The Sims seems to present a unique situation.
I suggest an article that looks at the element of escapism with regard to The Sims. In that it is just simulating life, does it really offer a sense of escapism? This could present some discussion points like, the inclusion of supernatural beings, the lack of negative consequences for life decisions, the ability to play out an idealised life.
Do people play The Sims to create what they want/are missing in life? Is it just enjoyable to escape ones own life and control someone else’s? There is an entire niche of YouTube dedicated to The Sims gameplay, this could also present content for this article, in terms of how people play.
In the first player-voted pack for The Sims 4, a pack that allows players to do laundry won. Perhaps this article could offer suggestions as to why players are so enthralled in simulating the mundane, and to refer back to the key idea, is this a kind of escapism?